“Reality can be beaten with enough imagination.”

― Mark Twain


Mapping the learning need against these three cognitive dimensions can help identify how appropriate VR would be as a solution.

When do we know when virtual reality is an appropriate tool for learning? Mapping it on these three dimensions according to Debbie Lawley and Lisa Minogue-White can help you further.

1.  Risk. This is rather self-explanatory. We would prefer that pilots first practice with simulations rather than with the real thing. Within the world of VR there are plenty of examples that can be applied in this context.

2. Practice. For some practices it might be difficult to do a real-time try out (cf. conflict resolution, presentation) and you would like to practice first in a virtual safe context. If this is applicable VR can be an option.

3. Sensory. Enhance your experience with haptic feedback or creating an emotional experience through the application of different perspectives are two excellent entry points for making VR an adequate solution. 

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― Debbie Lawley and Lisa Minogue-White

“VR isn’t the solution for all the performance needs in your organization—no one particular approach ever is. However, it is becoming an attainable and practical solution that can now be put into the mix when the need warrants it.”