“Does it matter whether it was a dream or a reality, if the dream made known to me the truth?”
― Fyodor Dostoyevsky
Analyse the potential of virtual reality according to the SAMR model and see which pedagogical added value it brings in your learning solution. This model was introduced by Dr. Ruben Puentedura.
Tech allows for the creation of new tasks, previously inconceivable.
Tech acts as a direct tool substitute, with functional improvement.
Tech allows for significant task redesign.
Tech allows for the creation of new tasks, previously incnceivable.
This model offers a method how technology (cf. virtual reality) impacts the world of learning and training. Each progressive stage transforms the potential of learning through technology. Use our SAMR template to analyse whether virtual reality changes the way we learn and train and update us on potential uses and new classifications. This classification on a continuum might help you in the discussion whether virtual reality will offer something new or remains at the gadget stage. A good case study on the use of SAMR in VR can be found here.